We design toys as serious learning tools for innovation and self-discovery at all ages.

  • Woman, kid with balloon, and man wearing a tie

    Ages 6 – 99

  • House, textbook and briefcase

    Kits for classrooms, boardrooms, and living rooms.

  • Hammer

    Learning Materials:
    Resources to turn toys into serious facilitation tools.

The Empathy Toy

. . . The 1st tool in an innovator's toolkit.

Our first creation is a tactile learning tool that challenges players with problems that can only be solved if they work to understand each other's perspectives.

In the process players unlock their creative capacity, learn surprising things about their communication, and improve a range of hard-to-measure collaborative skills.

How does a toy harness empathy?

Where we're playing

People from across the globe are using the Empathy Toy.

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